Selasa, 18 Juni 2013

INSTRUCTIONAL MEDIA USED FOR TEACHING LANGUAGE

INSTRUCTIONAL MEDIA USED FOR TEACHING LANGUAGE


A. What are Instructional Media and Teaching Aids?

There are a lot of definitions of media. Gagne (1970) defines that media are various components in learners’ environment which support the learners learn. Briggs (1970) defines media are physical means which are used to send messages to the students and stimulate them to learn. A little beat differencesfrom the opinions of the two experts, The National Education Association defines that media are the forms of communication either printed or audiovisual.

Whatever the definitions of media are, there is a guideline which can be stated about media. Media is anything used to send message(s) from the sender(s) to the receiver(s), so it can be aroused the learners’ thought, feeling, and interest to gear the students’ learn. (Sadiman et al, 2002).

On the other hand, teaching aids are used by teachers to impart and emphasize on information, stimulate interest, and facilitate the learning process. They range from simple to sophisticated ones and they can be aural, visual, or computerized. One of the earliest known teaching aids was the hornbook, which was used in English schools from the mid-1400s (and later in colonial America) through the early nineteenth century. It was a flat board on which a sheet of paper printed with the alphabet, the Lord's Prayer, and several simple words were pasted. A transparent piece of horns were covered the paper to protect it. The blackboard probably evolved from the horn-book, and has traditionally been one of the most widely-used teaching aids. It was patented in 1823 by Samuel Read Hall of Concord, Vermont, a Congregational minister who founded the Concord Academy to train teachers in "school keeping." Hall's version was made of pine board, planed smooth and painted black. Today, the blackboard is often called a chalkboard; it may be green instead of black and made of slate, glass, or wood.

From the above description, there is nearly no differences between instructional media and teaching aids. Both, instructional media and teaching aids, have functions to make learners easily to understand the teaching materials. Furthermore the class will be more alive.

However, some experts still differentiate between instructional media and teaching aids. When we talk about a board, either whiteboard or blackboard, which is being used by a teacher to inform learners about what he/she is teaching, at the same time we also talk about instructional media and teaching aids. The board is teaching aids and what is on the board is instructional media. Here, we can say that teaching aids are the objects and the content of the objects is the instructional media. It is unnecessary for us to argue the both terms. We use the term of “instructional media” in this supplement.


B. Why We Use Instructional Media ?

A good media is like a window. It should not be called attention to itself; it should just have been let in the light. Media is very useful in learning the English language. Teachers instructors and learners are helped by using media to achieve the learning goals. So, The teachers should apply the media in teaching - learning activities because:

  1. Instructional media can be solved the lack of the learners’ experiences. Learners have different background such as family life, society, social economic, etc. Learners who live at different areas will have different experiences, because they have different environment, society, social economic, etc.
  2. Instructional media can be reached everything out of the class. There are so many things around the learners that can not be reached by themselves, such as: bacteria, virus, etc. To know and see those tiny things, we must use a microscope as a media. We use a picture to present things which can not be brought into the classroom such as: markets, stations, harbors.
  3. Instructional media are created the possible direct interaction between the learners and their environment.
  4. Media are produced some observation. The learners’ observation can be directed into the important things based on the teachers aims.
  5. Media can be kept the basic, concrete and real concepts of the teaching.
  6. The learners’ motivation are aroused by using media in learning.
  7. Media are integrated the experience from the concrete things to the abstract ones

According to Sukartiwi (1996), there are some advantages of using media in teaching-learning process. Those are;

1. to increase the learners’ motivation.
2. to avoid the learners bored.
3. to make the learners easy to understand the instructional material.
4. to make the teaching learning process more systematic


C. Kinds of Media

Vernon (1996) states that there are six kinds of media;
  • Drawing or teacher mode drawings
This media can be constructed and supported the topic which is being taught. The teacher can prepare it at home and apply it easily in the class to achieve the goals of the teaching and learning process.
  • Still pictures
This media can be shown into the real objects or the events of outside the class. A still picture is a record or a copy of a real object or event which may be longer or smaller than the real object or events, for examples: photograph, bulletin board material, brochure, etc.
  • Audio recording
Recording is a mode of magnetic, on disc, or on motion picture soundtracks. This is the reproduction of actual event of sound effects. Sound is presented in the sequence in which they actually happen unless the recording is edited. Audio recording may be used individually or displayed directly to the audience.
  • Motion picture and TV
A motion picture or video tape recording is a moving image on color or black and white produced from live action or from graphic presentation. Objects or events may be in normal motion and edited for abbreviating or high lighting. It can be silent or having sound. All types of audio-video electronic system can be appeared on a cathode ray tube or TV monitor.
  • Real object, simulation and models
This category includes people, events, objects and demonstration. Real objects as contrasted with other media are not substituted by the artificial objects or events. They are, in fact, life, often in its natural setting. There are countless real objects in the immediate community. As long as they are readily and economically available, use them. Simulation is the replication of real situation which has been designed to be as near actual events or process as possible. A model is a replica or reality. It is often in scale and may be in miniature, exact side or an enlargement.
  • Programmed and computer-assisted instruction
Programs The example of a computer-assisted instruction. are sequences of information which are designed to elicit predetermined response. The most common examples are programmed text books or instructional programs prepared for computers.

Mulyana, Kim classifies the instructional media for teaching language into :

Games and simulation, for example: Simon says, Scrabble, Bingo, Words puzzle. Some examples of simulation: role playing, socio drama, psycho drama, puppet show.
Visual media, for example : a black board, flannel board, magnetic board, wall chart, flash card, reading box, reading machine, module, picture card, slide, film, OHP.
Audio Media, for example: radio, recordings, record player. Audio-visual media, for example: voiced slide, film, TV, Video Tape Recorder.


D. Selecting the Appropriate Instructional Media in a Classroom

These basic steps are outlined below (St. Cloud State University, 1997):

  • Review instructional goals, objectives, audience and instructional strategies
  • Determine the best medium for your lesson components
  • Search for and review existing media/materials
  • Adapt existing media/materials if necessary
  • If new media/materials need to be developed:
              Determine format, script, visuals, etc
              Draft materials and media
              Check for clarity and flow of ideas

  • Conduct formative evaluation
  • Implement/apply
  • Evaluate/revise

Strauss and Frost (1999) identify nine key factors that should influence media selection:

  1. Institutional resource constraints,
  2. Course content appropriateness,.
  3. Learner characteristics,
  4. Professor attitudes and skill levels,
  5. Course learning objectives,
  6. The learning relationships,
  7. Learning location,
  8. Time (synchronous versus asynchronous), and
  9. Media richness level.

Reiser and Dick (1996) distill these nine factors down to three major criteria for selecting instructional media: practicality, student appropriateness, and instructional appropriateness

Practicality: Is the intended media practicality in that the media is available, cost efficient, time efficient, and understood by the instructor?
Student Appropriateness: Is the intended media appropriate for the developmental and experiential levels of the students?
Instructional Appropriateness: Is the intended media appropriate for the planned instructional strategy? Will the media be allowed for the presentation of the proposed lesson in an efficient and effective manner? Will the media be facilitated for the students’ acquisition of the specific learning objectives?

Resource :
Instructional-media.pdf
Briggs, L.J. (ed.) (1977). Instructional Design: Principles and Applications New Jersey: Englewood Cliffs.
DePorter, Bobby dan Mike Hernacki. (2000). Quantum Learning. Boston: Alyn and Bacon
Mulyana, Kim.2003. A review of Instructional Media as One the Aspects of Teaching Methodolody. Presented at P3G bahasa Jakarta
Sadiman, Arief S. et al. (2002) Media Pendidikan: Pengertian, Pengembangan dan Pemanfaatannya. PT. RajaGrafindo Persada: Jakarta.
Scanlan, Craigh. L. Instructional Media: Selection and Use. Available at: http://www.uab.edu/instructional media/cdm/media.htm
Soekartiwi (1996). Rancangan Instruksional. Jakarta: PT. RajaGrafindo Persada.

Domains of Instructional Technology

Domains of Instructional Technology


What is Instructional Technology?
Instructional Technology is the theory and practice of design, development, utilization, management and evaluation of processes and resources for learning.

There are 5 domains of IT :

Design
  • Design refers to the process of specifying conditions for learning.
  • The design component demonstrates the knowledge, skills, and dispositions to design conditions for learning by applying principles of instructional systems design, message design, instructional strategies, and learner characteristics.


Development
  • Development includes the actual creation of instructional materials and experiences, along with the resulting products.
  • Development includes the knowledge, skills, and dispositions to develop instructional materials and experiences using (by applying principles, theories, and research related to) print, audiovisual, computer-based, and integrated technologies.


Utilization
  • Utilization refers to the use of processes and resources for learning.
  • Utilization incorporates the knowledge, skills, and dispositions to use processes and resources for learning by applying principles and theories of (and research related to) media utilization, diffusion, implementations, and policy-making.


Management
  • Management refers to processes for controlling instructional technology.
  • Includes the application of principles of projects, resources, delivery systems, and information management to the planning, organizing,coordination, and supervision of instructional technology.


Evaluation
  • Evaluation is the process for determining the adequacy of instruction.
  • Evaluation focuses on the application of the principles of problem analysis, criterion-referenced measurement, formative and summative evaluation, and long-range planning to the evaluation of the products and processes of learning.


Resources :

Cara merekam file suara dengan Audacity

Cara merekam file suara dengan Audacity (Yang bisa dikenali oleh Device Telephony)


Audacity adalah software open source untuk merekam materi audio, mengeditnya serta menyatukannya melalui proses mixing sehingga menjadi sebuah karya audio yang utuh. Definisi 'free' yang dibawa oleh software ini tidak terbatas hanya bebas dari segi harga (free = gratis) tetapi lebih jauh lagi bebas yang dimaksud adalah kebebasan dalam mengungkapkan pemikiran dan ekspresi (free = freedom = kemerdekaan). Seperti diungkapkan dalam situsnya "Free software gives you the freedom to use a program, study how it works, improve it and share it with others.". Hal ini menjadi salah satu keunggulan dari Audacity yaitu bersifat cross platform yang membuatnya tersedia untuk berbagai sistem operasi mulai dari Mac OSWindowsGNU/Linux dan sistem operasi lainnya (jika ada yang ingin mengembangkan).Sourcecode tersedia secara bebas untuk dipelajari, dimodifikasi dan dikembangkan, selama tetap menjaga lisensi open source-nya.

Meskipun gratis, Audacity menawarkan berbagai fasilitas rekaman yang tak kalah dengan software berbayar populer seperti Sonic Foundry dan Cakewalk. Kita bisa melakukan rekaman dengan fasilitas multi-track. menyuting hasil rekaman, menambahkan efek suara, hingga proses mixingdengan mudah. Hasil akhirnya pun bisa kita konversi ke beberapa format populer seperti WAV (standar windows dan master rekaman), MP3 (universal) dan OGG Vorbis (standar linux). Hasil rekaman yang kita hasilkan dapat kita gunakan untuk membuat demo album ke perusahaan rekaman atau dapat langsung kita publikasikan secara independen baik sebagai materi fisik dalam bentuk CD atau via internet
.



  • Setting Headset untuk Recording.

Tancapkan kabel headset pada konektor audio di sisi belakang PC. Masuk Control Panel - pilih- Sound & Audio Device -pilih- Voice -pilih- Pada Voice Recording klik Tombol Volume, pada menu Recording Control, aktifkan select di bagian microphone.




  • Bekerja dengan Audacity
  1. Buka Audacity.exe
  2. Pada display Audacity, perhatikan di sebelah atas tengah, tertulis Microphone (sebagai media input suara).
  3. Klik File - pilih Preferences- klik Menu Audio I/O -klik di bagian Recording -pilih Channels : pilih Mono.
  4. Masih di Preferences -pilih File Formats -pilih Uncompressed Export Format - pilih WAV (Microsoft 8 bit PCM).
  5. Masih di Preferences - klik Quality - pilih Default Sample Rate : pilih 8000 Hz - klik Default Sample Format : pilih 16-bit - klik Ok
  6. Kembali ke tampilan Audacity - pilih- Project Rate (ada di kiri bawah tampilan) - pilih- 8000.
  7. Memilih format waktu perekaman. Klik View - pilih- Set Selection Format - pilih- hr:mn:sec (dalam satuan jam, menit, detik).
  8. Lakukan proses perekaman melalui microphone di headset, dengan menekan tombol lingkaran merah yang ada di display Audacity. Jika sudah selesai, klik kotak orange.
  9. Untuk mem-playback, klik segitiga hijau.
  10. Menyimpan file hasil rekaman. Klik File - pilih - Export as WAV -klik - letakkan di directory yang diinginkan - pilih-  beri nama file.
  11. Bentuk sinyal suara yang direkam seperti ditunjukkan pada gambar di bawah (jika hanya berupa garis lurus, maka proses perekaman belum berhasil).
  12. Untuk diperhatikan, setiap perekaman dengan nama file yang berbeda, harus membuka display audacity yang baru. Klik File  new - pilih-  lakukan seperti proses awal yang sudah dijelaskan. Jangan melakukan perekaman lagi di file yang sama (meskipun diberi track yang berbeda) karena akan terjadi penumpukan suara.

SELAMAT MENCOBA


Some Resources :
cara merekam suara dengan audacity.pdf

Senin, 17 Juni 2013

Refleksi IT minggu ke-12

Refleksi IT Minggu ke 12


Pada pertemuan kali ini, mahasiswa belajar tentang perbedaan antara video dan film, cara menggunakan media, serta manfaat media pembelajaran. Adapun dosen memberikan rujukan tentang manfaat dari penggunaan  media. Dapat dilihat di  http://arisandi.com/manfaat-penggunaan-video-sebagai-media-pembelajaran/ .Dari sisa waktu yang ada, dosen meminta beberapa kelompok untuk mempresentasikan media pembelajarn berbasis Flash beserta video hasil syutingan.

Refleksi IT Minggu ke-11

Refleksi IT Minggu ke-11


Pada pertemuan ke-11 ini, topik pembahasan masih sama dengan pertemuan sebelumnya, yaitu terkait dengan pembuatan video (film pendek). Namun pada pertemuan kali ini dosen meminta setiap kelompok mempresentasikan hasil video yang telah diambil selama 1 minggu. Akan lebih baik jika video sudah dalam bentuk siap pakai (sudah di dubbing). Kelompok lain diminta untuk memberikan saran ataupun pertanyaan terkait dengan teknik pengambilan video, yaitu pencahayaan,angel dan suara (terkait microphone) karena ketiga hal tersebut merupakan unsur penting dalam pembuatan video.

Refleksi IT minggu ke-10

Refleksi IT Minggu ke-10


Pada minggu ke-10 ini dosen mengajarkan bagaimana cara membuat video (film pendek). Sebagai contoh, beberapa waktu sebelum perkuliahan, dosen meminta membawakan kamera (minimal 3 kamera dalam 1 kelas). Selanjutnya dosen juga meminta 3 kelompok yang membawa kamera tersebut untuk melakukan percobaan lapangan dengan maksud mengetahui teknik dalam penyutingan video. 3 kelompok tersebut dibagi dalam 3 tempat dan topik yang berbeda, yaitu:

1.      Simeru : Melakukan komplain terhadap presensi siswa yang salah rekap oleh simeru
2.      Kantin : Melakukan kegiatan jual beli makanan/ pemesanan makanan
3.       Perpustakaan : Mahasiswa didenda akibat keterlambatan pengembalian buku.

Dari tiga kelompok tersebut, semuanya dapat disimpulkan masih kurang menguasai teknik pengambilan gambar dan video. Namun setelah itu, dosen memberikan arahan terkait pengambilan video / gambar dengan benar sehingga mahasiswa dapat memperbaiki teknik pengambilan gambar dan video tersebut di kemudian hari. Setelah itu mahasiswa ditugaskan untuk membuat video dengan cara yang benar sesuai dengan instruksi yang telah diberikan. Dan menampilkannya di pertemuan selanjutnya.

Media Pembelajaran

MEDIA PEMBELAJARAN

Apa itu media pembelajaran ?

Kata media pembelajaran berasal dari bahasa latin medius yang secara harfiah berarti tengah, perantara atau pengantar. Association for Education and Communication Technology (AECT) mendefinisikan media yaitu segala bentuk yang dipergunakan untuk suatu proses penyaluran informasi. Sedangkan Education Association (NEA) mendefinisikan media sebagai benda yang dapat dimanipulasi, dilihat, didengar, dibaca atau dibicarakan beserta instrumen yang dipergunakan dengan baik dalam kegiatan belajar mengajar, dapat mempengaruhi efektifitas program instruksional.

Jadi dapat dikatakan bahwa media pembelajaran adalah Alat, metode, dan teknik yang digunakan dalam rangka lebih mengefektifkan komunikasi dan interaksi antara guru dan siswa dalam proses pendidikan dan pengajaran di sekolah. Atau media pembelajaran dapat juga diartikan sebagai suatu alat pembantu secara efektif yang dapat digunakan oleh guru untuk mencapai tujuan yang diinginkan.

Apa fungsinya?

Media pembelajaran berfungsi sebagai alat bantu dalam kegiatan belajar mengajar yaitu berupa sarana yang dapat memberikan pengalaman visual kepada siswa dalam rangka mendorong motivasi belajar, memperjelas, dan mempermudah konsep yang kompleks dan abstrak menjadi lebih sederhana, konkrit, serta mudah dipahami. Sehingga media dapat berfungsi untuk mempertinggi daya serap dan retensi anak terhadap materi pembelajaran.


Salah satu media pembelajaran yang banyak digunakan sekarang adalah media pembelajaran berbasis komputer. Kelebihan dan keterbatasan media pembelajaran berbasis komputer adalah sebagai berikut :

a. Kelebihan
1) Komputer dapat mengakomodasi siswa yang lambat menerima pelajaran, karena dapat ditampilkan secara berulang.
2) Komputer dapat merangsang siswa untuk aktif karena bersifat interaktif.
3) Komputer dapat menyesuaikan dengan tingkat kecepatan belajar siswa karena terdiri dari sederet urutan kegiatan yang kontinu.
4) Komputer mampu merekam aktifitas siswa selama menggunakan suatu media pembelajaran sehingga mudah dipantau perkembangan setiap siswa.

b. Keterbatasan
1) Memerlukan biaya yang relatif mahal.
2) Memerlukan pengetahuan dan keterampilan khusus tentang komputer.
3) Satu komputer hanya efektif bila digunakan oleh satu orang. Untuk kelompok yang lebih besar diperlukan tambahan peralatan lain yang mampu memproyeksikan pesan-pesan di monitor ke layar lebih besar.

Bagian-bagian yang sebaiknya terdapat dalam media pembelajaran berbasis komputer adalah materi yang berisi konsep-konsep yang akan disampaikan, contoh soal yang membimbing siswa agar lebih aktif, soal latihan yang berisi tempat siswa memasukan jawaban dan nilai akhir siswa. Bagian-bagian media sangat dianjurkan memiliki tampilan lebih familiar dengan pengguna. Sehingga diperoleh kesan pengguna nyaman dalam menggunakan media. Selain itu seni menyampaikan sangat mempengaruhi gaya tampilan media.

resources :
pengenalan-flash.pdf
http://belajarpsikologi.com/pengertian-media-pembelajaran/